Premium wearable sensing technologies and groundbreaking software for entertainment, biomechanics, medical research and sports science.
Our systems are designed to endure the abuse of professional motion capture shoots while processing data and visualizing animations.
Our processing hubs can power more than 50 sensors placed on the body and fingers while streaming data at high framerates with low latency.
Whether you are an indie developer, a professional animation studio or a large enteprise, there is a system configuration for every budget.
Visualize animation data applied to your characters in real-time or during editing. Broadcast stunning animations directly to game engines for previs.
Use our broadcasting protocol and SDK to develop new plugins for third-party software applications or create custom integrations of your own.
Following the plug and play philosophy of computer peripherals, the systems are portable, easy to set up and do not require expert knowledge.
BodyFingersFaceEditingRetargeting
The seamless integration of body, fingers and face makes R2 the most powerful motion capture architecture of its kind.
Capture, edit, process and retarget your motion capture data to directly to characters.
50+ SensorsSupreme AccuracyIntegrated Fingers & Face
An entire motion capture studio in one package!
The ultimate full-body tracking solution, powering up to 50 sensors placed throughout the body and fingers. Capture data in real-time and perfect the result using advanced post-production pipelines. Optimized for animation, biomechanics, ergonomics, sports and medical science.
STARTING AT
$6,299
15 Sensors/HandIntelligentComfortable
Miniature motion capture suits for your hands!
Best-in-class tools for high-fidelity finger tracking, powering up to 15 inertial measurement units per hand. Integrated seamlessly with our suits or sold separately for finger animation, scientific research and virtual reality.
STARTING AT
$2,899
Real-Time SolverEditorPost-ProcessorCharacter Retargeter
Features a revolutionary solver for processing motion capture data in real-time. Recordings can be further refined using the editor and post-processor. Apply animation data directly to character assets using the built-in retargeter. Plugins and pipelines are there to complete the motion capture workflow.
* Free licensing available to students, researchers and academia.
ONE-TIME FEE
$1,799
NANSENSE provides complete pipelines and professional-grade equipment for production houses animating digital characters for film, television and video games. Over the years, NANSENSE systems have generated thousands of hours of content and brought many characters to life.
NANSENSE offers systems that capture live performances in front of interactive audiences. The equipment is used in concert halls for live music performances, at conferences to animate digital avatars and by virtual content creators to drive their online personas.
NANSENSE systems feature an unmatched number of sensors capable of producing large amounts of accurate data. NANSENSE software can export or broadcast data in a variety of formats. The result is perfect for analyzing human motion in biomechanics.
NANSENSE systems are efficient at capturing data in confined spaces without the fear of occlusion or the need for specific lighting conditions. NANSENSE systems are used in factory environments, some of which are magnetically challenged, to advance ergonomics and improve workflows.
NANSENSE offers systems for the medical and sports science industries. While the equipment should not be considered a medical grade device, the suits and gloves are ideal for research focused on gait analysis, telemedicine, orthopedics and treatment response monitoring.
NANSENSE offers discounts to advance research and improve education around the world. Entry-level systems are used in schools to teach motion capture animation, media sciences and video game development. High-end systems are used by universities to research sign language and AI.
Studio is user-friendly while providing many advanced features. It is very simple to connect a system and record your first take. Users have the option to master more advanced features such as editing, retargeting and post-processing.
Locomotion is the most important aspect of inertial motion capture, often requiring the most editing in post-production. Studio solves firm foot placements, realistic ground plane collisions, compensates foot sliding, processes jumps and height tracking.
Positional drift is a natural limitation of inertial motion capture systems when not using hybrid trackers for absolute positioning. Studio features a displacement editor aimed at correcting positional drift on flat floors and when height tracking.
Studio can export data as FBX, BVH, C3D, ASF, AMC and CSV files. Data is automatically saved in our proprietary raw format for backup and further processing. The skeletal naming convention is compatible with most software applications.
Studio broadcasts real-time data to a variety of animation software applications and game engines. You can broadcast motion capture data to Unreal, Unity, Maya, MotionBuilder and Blender using the free plugins library.
Studio uses timecode to synchronize motion capture data. External timecode generators can be used to synchronize data with reference video or other systems such as optical stages and third-party face tracking solutions.
QuickIntelligentSemi-Automated
Produce spectacular animations quickly!
The editor and post-processor will improve motion capture recordings using advanced full-body inverse kinematics and intelligent solvers. Produce game-ready animations with minimal effort.
MapPoseRetarget
Retarget animations directly to characters.
Applying motion capture data to characters is an important step in character animation. The character engine allows you to import, pose, retarget and animate humanoid assets.
Face ModeRemote Mode
Control your stage from your smartphone.
The convenience factor of a motion capture pipeline is key to its success. Connect and calibrate actors, record takes and review your data directly from Apple device.
How to BuyProduct PricingSoftware LicensingDiscounts
NANSENSE offers solutions at affordable prices for businesses, schools and research organizations interested in complete motion capture solutions. Learn more about the pricing structure and bundles.
* Discounts are available to schools and research institutions.
Onsite MocapTrainingRentalsDevelopment
NANSENSE offers a wide range of services to satisfy the needs of any production environment. Contact us for more information or quotes.
* Onsite services are limited to North America and regions of Europe.
CompanyVisionEducationCareers
A team of mad scientists doing what we love.
Led by a team of computer science researchers, electronic engineers and motion capture industry veterans, NANSENSE is a North American and European technology company located in the heart of Los Angeles, California.
System OverviewEditing & ProcessingAnimation Pipelines
Speak to the team and experience the system live.
Book a free online demo with one of our technicians to experience the suit and gloves live. Learn more about the animation pipelines and the general workflow of the architecture. Demos include a full software overview, plugin use, live editing and data processing.
Please contact us with questions, to schedule a live demo or to request a quote at info@nansense.com.