15 Sensors/HandIntelligentComfortable
Best-in-class tools for high-fidelity finger tracking, powering up to 15 inertial measurement units per hand. Integrated seamlessly with our suits or sold separately for finger animation, scientific research and VR.
STARTING AT$2,899
Each R2 glove hub interconnects up to 15 R2m sensors. Each sensor encloses a gyroscope, accelerometer and magnetometer to determine the orientation of each digit. Ultra-low power consumption means the hardware can be powered by a single battery for extended periods of time. The hardware can be used wirelessly or wired directly to your computer.
R2 glove electronics are enclosed in anatomically correct gloves sown from a single piece of fabric. The gloves are comfortable to wear and do not restrict movement. The fabric will stretch evenly to fit a wide range of hands sizes. Three sizes are available: small, medium and large.
R2 gloves broadcast data to the software for processing. The software integrates an advanced real-time solver that intelligently interprets the motion of each digit. The software can accurately calibrate individual finger-to-finger interactions for more complex hand gestures. Data can be applied to the hands of character assets and broadcasted to third-party applications.
The R2 glove comes in three configurations, which differ primarily in cost and the number of sensors placed on each finger. Entry level configurations can animate the whole hand through kinematic solvers while high-end systems use real sensor data. Three configurations are available: Indie, Pro and BioMed.
All orders ship in hard Pelican cases designed to protect the equipment during travel. Lead time is approximately two weeks from when the order is placed. You will receive tracking information once the order has shipped.
Supported file formats include FBX, BVH, ASF, AMC, C3D and CSV. A raw version of the data is always backed up in our proprietary TC format. Data can be broadcasted to plugins for Unreal, Unity, Maya, Motion Builder and Blender.
The Indie glove can capture most hand gestures while providing a superior level of comfort and improved battery life. This entry-level configuration uses 8 R2m sensors placed strategically throughout the glove. The thumb is driven entirely by sensors for added accuracy. The hand solver is used to estimate the orientation of fingertips and bases.
x2x1x2x16x1x1x2x1x1
The Pro glove is the industry standard for high-fidelity finger tracking and our bestselling glove product. This mid-level configuration uses 12 R2m sensors placed strategically throughout the glove. Every digit is driven by sensor data apart from the fingertips. This glove will capture accurate palm deformations and finger-to-finger interactions.
x2x1x2x24x1x1x2x1x1
The BioMed glove is the most advanced finger tracking solution on the market, producing large amounts of data reliably. This high-end configuration uses 15 R2m sensors placed strategically throughout the glove. Every digit is driven by sensor data apart from the pinky tip. The glove will capture most hand gestures while producing natural hand animations.
x2x1x2x30x1x1x2x1x1
R2 glove electronics are enclosed in anatomically correct gloves sown from a single piece of fabric. The gloves are comfortable to wear and do not restrict movement. The fabric will stretch evenly to fit a wide range of hands sizes.
R2 gloves produce natural hand poses regardless of the position and orientation of the sensors inside the cloth. If a sensor moves out of place, the glove solver will fix the issue to produce a pose that is feasible.
R2 gloves store calibrations and initializations internally. The gloves will dynamically calibrate as you use them. You do not have to repeatedly initialize the gloves during a motion capture shoot.
R2 gloves provide full range of motion where each digit can move in all axes. The fingers can bend backwards and fan out independently. Users have the option to control the strength of the hand solver.
R2 gloves will capture the deformation of the palm by animating metacarpals. Palm deformations are estimated based on finger orientations and allow for more complex gestures where the thumb can reach the pinky.
R2 gloves can be synchronized with optical stages to record high-fidelity finger data. Markers or trackers can be mounted to the back of the gloves and synchronization is achieved through timecode and remote triggers.
R2 gloves can capture finger-to-finger interactions, where the thumb reaches each of the four fingertips. Users can calibrate individual finger-to-finger gestures and the software will detect when two fingers touch.
R2 gloves can be used in virtual reality as gesture controllers. The software will animate disembodied hands that are positionally driven by virtual reality trackers while streaming data to game engines.
Data Transfers | |
---|---|
Latency | 30ms (Wireless) | 10ms (Wired) |
Protocol | 2.4GHz | 5Ghz | Wired |
Wireless Range | 45m (Indoor) | 90m (Outdoor) |
Hardware Internal Rate | 1000Hz |
Software Frame Rate | 24fps | 30fps | 60fps | 90fps | 120fps | 240fps |
Sensor Specification | |
---|---|
Dynamic Error | 2.5° |
Static Error | 1.5° |
Stationary Error | 0° (Standby Mode) |
Gyroscope | ±2000°/s |
Accelerometer | ±16g |
Magnetic Range | ±1250µT (Roll/Pitch) | ±2500µT (Yaw) |
Magnetic Resolution | 0.25µT |
Power Consumption | 16mAh (R2) | 10mAh (R2m) |
Dimensions | 12x30x5mm (R2) | 11x25x5mm (R2m) |
Software (Minimum) | |
---|---|
Operating System | Windows 7, 8, 10, 11 (64-bit) |
CPU | Dual-Core Processor |
RAM | 4GB |
GPU | Dedicated Graphics Card |
HDD | 1GB |
Other | OpenGL 3.2 (or newer) |
Processing Hub | |
---|---|
Processor | Quad-Core 64bit ARM |
Data Chains | x2 |
Max Sensors | x34 (Total) | x17 (Per Chain) |
Logger | 128GB |
Ports | x2 USB-A |
Power Requirement | 5V/2A |
Timecode Generator | Buit-In | LTC Sync Compatible |
Dimensions | 100x75x25mm |
Weight | 210g |
Battery Pack | |
---|---|
Output | 5V / 2A |
Capacity | 13000mAh |
Suit Battery Life | 14h (Indie) | 12h (Pro) | 10h (BioMed) |
Bundle Battery Life | 8h (Indie) | 7h (Pro) | 6h (BioMed) |
Weight | 255g |
Software (Recommended) | |
---|---|
Operating System | Windows 10, 11 (64-bit) |
CPU | Quad-Core Processor |
RAM | 16GB |
GPU | GTX 1060 (or better) |
HDD | 1GB |
Other | OpenGL 3.2 (or newer) |
Studio features a powerful finger solver that corrects hand data in real-time. The solver will intelligently determine that certain hand poses are unnatural and correct them. Each digit calibrates dynamically to compensate for the sensors moving inside the glove and for magnetic interference.
By combining body, fingers and face, you can now record full performances. Full performances can be retargeted directly to character assets using the character engine. Animation data can be broadcasted to game engines and other third-party software applications in real-time.
How do I place an order?
Please visit the Pricing & Discounts page for a detailed explanation of the ordering process. Contact us for a personalized quote and instructions on placing an order.
Do you offer discounts?
NANSENSE offer discounts to schools and research institutions. Please visit the Discounts page for more information.
How do I track my shipment?
You will receive an email notification and a tracking number as soon as your system is built and shipped.
How long does it take to ship a system?
Orders will be shipped within two weeks of being placed.
I received my system. What's next?
Every system is shipped with licensing information. Using the licensing information, you can access Docs, which contains detailed documentation, software releases, starting guides, tutorials and plugins. Your first step is to download the software and follow the Start Guide to record your first motion capture take.
What about warranty and support?
Every system comes standard with a one-year warranty and support period.
I broke my system. What now?
Every part is serviceable. Ship the system back and we will fix it for free if the fault is covered under warranty. If not, we will simply charge you for the broken components.
Can I upgrade my system?
You can always upgrade your system to add more sensors. To upgrade, you have to cover the shipping costs and the price difference.
When does my license expire?
Licenses expire every two years. You can continue to use your software and receive updates after the initial one-year support period. You can contact us to renew your license for free or purchase additional support.
My license does not work. What now?
You can login to Docs and reset your license.
How many licenses can I have?
You can request as many licenses as you need.
Can I use the software offline?
You can request to have your license baked into the software for offline authentication by contacting us.
Please contact us with questions, to schedule a live demo or to request a quote at info@nansense.com.